- Brute Force
- Irradiance map
- Light Cache
- Metropolis light transport ( is the the same as Light cache?)
- Photon map
- Path tracing, bidirectional path tracing
- VPL ( Virtual Point Lights ) (based on the instant radiosity formulation)
- VSL ( Virtual Spherical Lights )
- Losing out on small, sharp shadows
- Losing out on glossy inter-reflections
- noise!
Approaches to indirect illumination used in GI
http://www.spot3d.com/vray/help/150SP1/render_params_gi.htm
http://www.spot3d.com/vray/help/150SP1/examples_GI.htm
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