1) gHull - http://www.comp.nus.edu.sg/~tants/gHull.html
- They haven't released the source code till now.
3) Graham Scan algorithm for convex hull also seemed quite popular for parallelizing
- Chris Harrison's page on the same algorithm is helpful; also has a sequential-version source-code.
4) Mathematica's page on CUDA convex hulls
5) Optimal Multi-Core Convex Hull
Among most of the above algorithms I think that QuickHull is the most amenable for parallelization.
- They haven't released the source code till now.
2) Parallelizing Two Dimensional Convex Hull on NVIDIA GPU and Cell BE, by IIIT Hydrabad folks.
- They specifically focus on CUDA.
3) Graham Scan algorithm for convex hull also seemed quite popular for parallelizing
- Chris Harrison's page on the same algorithm is helpful; also has a sequential-version source-code.
4) Mathematica's page on CUDA convex hulls
5) Optimal Multi-Core Convex Hull
6) Doing QuickHull on GPU - NVIDIA research summit poster here
- That's a research paper.
- Source Code: No idea
Among most of the above algorithms I think that QuickHull is the most amenable for parallelization.
